Suika Game - Watermelon Game is another Suika-style merge game with physics and logic-puzzle elements from the original Suika and 2048. The player matches anthropomorphic fruits in pairs for as long as possible in a container with a multi-shade checked pattern wallpaper until they create a watermelon.�
The player starts with a tiny red cherry. They use a vertical targeting line to aim the drop. When they merge two cherries, the fruit pieces evolve into a different type of fruit. As they continue to perform merges, they create additional types, including grape clusters, lemons, oranges, apples and pears. The player receives a points-based score as well at the top-left corner in a bubble.�
If the player ever allows the fruits to pile up to a red horizontal band across the top of the container, they lose the game. They then replay both to create the watermelon and beat their last score.
Suika Game - Watermelon Game shows the player a preview of the next available fruit in a floating bubble at the top-right corner. Unlike many Suika games, this version allows the player to skip the next available fruit to find one that can create a match. They receive access to this option five times. After the last time, they must watch ads to reset their access.