Jewel Curse is a tile-matching puzzle created by iWin. The game is an online game that was initially released for windows. However, the owners have developed the game to be played on other platforms like Symbian S60, Xbox Live Arcade, and other platforms. In the jewel curse game, you play on a grid filled with different tokens like diamond, gold, coins, and skulls.
The player swaps any adjacent tiles to make a horizontal or vertical line of three or more matching tokens in this game. As soon as the player forms the line, it disappears, creating room for other tiles. If the dropping tokens also make a matching pattern, they disappear. Whenever the tokens disappear, the background grid positions turn to gold. The player must turn all the boxes to gold to complete the level. If the player fails to complete the task within a given time limit, it costs them one life and returns the player to the beginning of the level. The setback also happens when the player fails to reach a situation where they cannot make more swaps.
As the player continues through the different levels, new variations join the game to make the game more challenging. Another way the game becomes more difficult is by adding more irregular-shaped grids and tokens that they must match several times to drop them from the board. Jewel Curse has about one-eighty levels ,and its story is based on the Mayan culture.
The game has a total of thirty-six grids played through in succession. After each play is through, a new level of difficulty appears. In the explorer level, the player is given various pieces of story line after completing each grid. The player is also given a snippet before the beginning of each level. However, these journals appear during the explorer stage and after completing the Thirty sixth level only.
When the player matches a set of tiles, they gain points based on the number of tiles they match. In later levels, several black tiles known as the cursed tiles appear, and if the player matches a number of these tiles, they lose points, and the gold behind the grids disappears. When the player fails to meet the target within a required time or if they reach a point they can make no moves, they lose a life. To earn one life, the player must accumulate fifty thousand points.