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Cooperative games, or co-ops, existed long before massive online multiplayer, cooperative shooters, group guild or quest roleplaying and sports simulation video games. They required two or more people to work together to complete specific goals. The players usually brainstormed ideas, completed turn-based tasks in a specific order, or follow preset cooperative rules and strategies in a group.
As with all video games, co-ops started out in the earliest societies. People used them as teaching tools, and methods to resolve conflicts and build stronger community ties. Some of the earliest cooperatives played by people from different social groups and communities included hunting, athletic, strength and skill competitions with teams; arena, gladiator and melee fighting; and ball-and-court games. Since community leaders often ordered the deaths of survivors as punishment or sacrificially, and many players died during the games, even the concept of failure meaning death, which is a common theme in many different genres of video games, stems from these early games.
Modern offline co-op games are similar. In fact, all modern sports games that require a team of two or more people fit into this category. That said, alternative cooperative games exist, such as a simple three-legged race, complex escape room setups, and murder mystery weekends.
Game PlayFireboy and Watergirl immediately present one or two players with cooperative play. Typically, these games take place across levels of underground or inside environments in ancient temple ruins and dungeons, which means that they overlap with labyrinth dungeon crawlers and action adventure games.
The player or players must help the characters collect gemstones based on their colors and stay safe from traps that are made of the elements opposite to their strengths. Fireboy can't come into contact with water-based traps or ice. Watergirl must bypass fire-based traps. She also moves slower on ice. Other types of traps affect both characters equally.
As with all dungeon crawlers, the player must help the characters use a variety of simple and complex tools, including buttons, elevator platforms, levers, magic and pulleys. They might need to reposition objects to open up new areas or reach higher positions, move a reflective surface to shoot focused light at sensors, free fairies or use special portals to move around a level. They must also always stand side by side in front of exit doors that match their elements before they can leave a room.