In Murder, an assassination side-scrolling game, an adviser plots to kill his king by thrusting a crooked knife tipped in poison into his back. The player's goal is to help him succeed and then hold onto the crown when other assassins make attempts on his life.
The adviser tries to stealthily creep up behind the monarch. He can't perform the deed without a charge of physical strength. The player uses a simple control to lift the adviser's arm and propel him forward.
Yet, the king might look back at any time. The player can sometimes anticipate this action via visual and sound cues. The king's pupil might roll along the eye to look back. He might cough or sniff. The game might make a click sound like the press of a keyboard key. Sometimes these actions aren't hints. The king might also suddenly turn or look back without any hint. If the player feels the king is about to look, they must stop using the charging feature so the adviser can hide the weapon behind his back.
Once the adviser becomes king, the player can control his actions to catch new assassins as long as the horizontal bar near the top of the screen still contains a charge in it from when the adviser murdered the original king. The game tries to make this task more difficult in various ways. For example, a servant who seems harmless might give the adviser-turned-king a drink that hides the charge bar.
Murder also features several extra scenes. Look for a shocking privy death, a wedding surprise and a heart-wrenching end!