5 Roll is a singleplayer dice game similar to Yahtzee. A player receives five dice that they roll up to three times per turn. They must attempt to strategically select a score on a scorecard within those three turns that helps them gain the highest possible, total-points value by the end of the game.
The scorecard features 13 categories divided into Upper (Ones, Twos, Threes, Fours, Fives and Sixes) and Lower (3 of a Kind, 4 of a Kind, 5 of a Kind, Full House, Small Straight, Straight and Chance) sections and three multiplier columns (X1, X2 and X3). After a roll, the game autofills available scores. The player selects a category and score or rolls again to attempt a higher score.
In the Upper Section, the player must roll as many of each number as possible to add together. With Lower "of a Kind" categories, they add five dice when at least three, four or five of the numbers are identical. With Full House, they need 3 of a Kind and a matching pair (25 points). They receive 30 points with a Small Straight (SM Straight) of four sequential dice (1, 2, 3, 4). They receive 40 points with a Straight of five sequential dice (1, 2, 3, 4, 5). With Chance, they merely decide to add five dice at any time.
Additionally, the player can remove dice and roll again to improve potential scores. To achieve a Straight from a 1, 2, 3, 5, 6 roll, for example, they can move four of the dice (1, 2, 3, 5) to a holder and use their remaining two rolls to attempt to roll a 4.
If the player fails to pick a score or rolls all zeroes with the last roll during a turn, they must restart the game to try to beat their last best score.